What every indie needs to know about PR

first_imgWhat every indie needs to know about PRICO Partners’ Thomas Reisenegger outlines five keys to success for indie devsJames BrightmanMonday 21st March 2016Share this article Recommend Tweet ShareCompanies in this articleICO PartnersWith game development tools available to just about anyone today, it’s never been easier to make a game. Just about anyone with some degree of talent can become an indie, but standing out in the crowd on mobile app stores or the PC can be a monumental challenge. If you’re already famous, you have an inherent leg up on the competition, but most indies of course are not. Making a very good game doesn’t cut it anymore; on top of having quality, indies must leverage PR and marketing wisely. During a talk at GDC 2016, ICO Partners’ Thomas Reisenegger offered an overview of what he believes are the five most important things indies must do to improve their chances of success. 1. PositioningAssuming you’ve already got a handle on the basics such as creating a website, using social media and building a mailing list, Reisenegger noted that the first hurdle to clear is positioning. It sounds simple, but in reality it can be really hard. Your game may have numerous points of interest or features that you believe many gamers could latch on to, but in order to properly market a game, you need to hone in on one key message and one key piece of art. The idea is that you want to offer something most people can connect with easily. “You’re not selling a game, you’re selling a story, especially to press,” Reisenegger said.It’s also totally fine to go back to the drawing board with your game’s positioning. If you think you’ve figured out the positioning but then you see what fans like based on feedback, you can go back once or twice in the beginning to position differently. Reisenegger pointed to a couple of games that had difficult concepts to market but managed to pull of their positioning beautifully. This War of Mine, for example, was a concept that could have been a PR nightmare. But with the use of one important sub-headline, “In war, not everyone is a soldier,” people could more easily understand and connect with the game idea. Another example was Axiom Verge, which was able to target Metroid fans from the outset. The name itself doesn’t seem to convey anything, but by positioning immediately as a Metroidvania game, the game attracted the right fans. 2. Mastering news beatsThe next important PR skill for indies to master is the news cycle with the press. You only have a certain amount of PR ammunition and opportunities to reach out to the press, so you have to plan announcements strategically to give your game maximum exposure. Realistically, you have about seven distinct beats you can pursue: your game announcement, first screenshots, first trailer, start of a beta, previews, release date, and finally release announcement (plus launch trailer). “If I would throw money into one thing, I would do it on the trailer. Make your minute in the spotlight count” While it may look easy, there’s more to it than meets the eye so either you need to study and learn a lot by reading many different websites and learning what they like to cover and when and what they won’t cover, or you’ll need to hire a PR expert. When communicating your beats, Reisenegger noted that you probably want to avoid the huge event months (shows like E3, GDC, Gamescom, etc) if you’re an indie because the press is already flooded and your chances of getting coverage are much reduced. It’s also better to communicate your beat typically between Tuesday and Thursday, he said. You also need to be mindful of different time zones depending on the regions of the world you’re targeting, and importantly, you don’t want to make an announcement on a bank holiday by accident and squander your chance of coverage when no one’s working. That being said, you can pretty much ignore the above advice if your goal is to target non-traditional media like Youtubers and streamers. For those people, your story isn’t important, Reisenegger said, so just give them your game to play and hope that they will play it and cover it once. They don’t need headlines, so the only thing to consider is the timing of when you’d like to have your game covered by a streamer: earlier on in development or sometime after release. Finally, if you’re making a mobile game, you can probably ignore the streaming crowd altogether as it’s unlikely they will cover your game, said Reisenegger. 3. Making a solid trailerThe third and possibly most important element for indies to look at is the game trailer. “If I would throw money into one thing, I would do it on the trailer. Make your minute in the spotlight count,” said Reisenegger. When making a trailer you need to make an immediate positive first impression. You need to capture the viewer’s attention in roughly the first 15 seconds, Reisenegger said, and then you don’t want to drag out the trailer for too long; short and sweet is ideal to get your positioning across (1:30 is probably about as long as you should go).Reisenegger pointed to This War of Mine again as a game that managed to use its trailer effectively to reinforce its positioning and properly communicate the atmosphere of the game. 4. Guerilla marketingThe fourth key for indies to consider is guerilla marketing, which is essentially a way to leverage low-cost unconventional marketing tactics. Reisenegger brought up some of the tactics that were used back in 2002 for Acclaim’s Burnout 2. PR had promised that when the game came out they’d pay off people’s speeding tickets. The games press picked up on the wacky marketing stunt and that generated a news beat; then when the government naturally wouldn’t allow tickets to be paid off, the games press picked up on it again, so Burnout 2 gained a couple press beats with one stunt.Guerilla marketing can be effective when handled with care but there are many risks associated with it, Reisenegger said. The tactics often break taboos, they aren’t always 100 percent legal, and they don’t guarantee good PR. Reisenegger stressed that the idea that any PR is good PR is simply not true. Ultimately, any guerilla marketing must fit with the theme of your game and you should think twice about the implications before putting it in motion. 5. EventsThe fifth pillar of PR for indies is events. Attending events is naturally great for networking, showing your game to the media and getting feedback, but “don’t dance at every party,” Reisenegger said. Unless you have something new and interesting to show at each event you attend, there’s little point in trying to get the attention of the press over and over again. This ties into the mastering of news beats; since the press tends to cover the major events the most, it may be harder to get their attention then if you don’t have something really interesting to share. More pro-tipsRelated JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Another thing to be aware of is that your PR plans really need to be planned out and implemented right away; doing too little, too late is a recipe for disaster. Additionally, playing the indie card doesn’t mean much at all anymore, so don’t expect the press to listen to you just because you’re indie. It’s also important to recognize that you can repackage your beats. If you announced a game and showed off a trailer and got literally zero reaction or coverage, Reisenegger advised just announcing again as if nothing happened – it doesn’t hurt to give it a second or third try, but don’t overdo it. Lastly, indies should ideally be engaging in Pull PR instead of Push PR, Reisenegger said. It makes much more sense to find out what websites like to cover and serve them something interesting, giving them a very detailed pitch that essentially writes the story for them and gets the reporter intrigued. It’s not always easy to figure out, but it’s the best way to get on board with a Kotaku or Polygon, he said. You should be sending out something that the editor wants instead of banging a publication over the head with your game. Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesIn 2019, video game projects on Kickstarter held steadyIco Partners: Though tabletop drove segment’s rise, video games saw only minute growth in funded projects, money raised By Rebekah Valentine A year agoRatio of successful Kickstarter projects at highest since Double Fine AdventureICO Partners breaks down ongoing maturation of crowdfunding projects with H1 2019 updateBy James Batchelor A year agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

Jason Rohrer’s “off-Steam” gamble paid off

first_imgJason Rohrer’s “off-Steam” gamble paid offThe indie designer released his new game outside of Valve’s platform, and it eclipsed sales of his last Steam release in one weekMatthew HandrahanEditor-in-ChiefMonday 12th March 2018Share this article Recommend Tweet ShareThe independent game designer Jason Rohrer has made more money in one week than he did in 11 months with his last game – and he did so while avoiding Steam altogether.Rohrer launched his new game, One Hour One Life, last week. Despite having released his PC games via Steam in the past, however, he elected not to do do on this occasion. In a post on his personal blog, Rohrer noted that his 2011 game, Inside a Star-Filled Sky, was the only game released on Steam on the day it came out – a level of exposure that led to sales that, “were huge and career changing.””Fast-forward almost seven years. On Tuesday, February 27, 2018, I counted 83 games launching on Steam that day, the same day that I launched One Hour One Life off Steam,” Rohrer wrote.Rohrer notes the benefits of Steam’s huge audience, review system, and customer loyalty, but he questioned the notion that PC games that shirk Steam are somehow “doomed to failure.” Minecraft, League of Legends, Overwatch and Hearthstone have all built their success outside of Steam, he argued, and the goal should be, “to make a game that’s so good that it won’t matter.”In the years since Inside a Star-Filled Sky, Rohrer observed, Steam has become very crowded and “the game press essentially vanished” – in terms of well-staffed websites that reliably cover new releases, at least.”The new world of video game success seems to be happening mostly outside the game press and independently from the impact of Steam’s crowded new release list” “The new world of video game success seems to be happening mostly outside the game press and independently from the impact of Steam’s crowded new release list,” he added. “I designed One Hour One Life intentionally to operate well in this new paradigm. It is, hopefully, a unique-situation-generator, down to its core, and it’s endlessly replayable.”Specifically, Rohrer created a concept that he believed would resonate with the YouTube community, and naturally spark conversation. In One Hour One Life, each new user enters the game as a baby, and in the space of one hour progresses through an entire human life. Infant players need care from others, all players need to eat and drink to survive, and care when they get older. “It also generates unique situations at a kind of meta level, because civilization collectively advances even when you’re not playing,” Rohrer added. “If you make another video next week, it will show something quite different from the video that you made last week.”While One Hour One Life’s early sales showed the classic trend of “exponential decay” following its day of release, its performance grew in strength. As Rohrer noted, while the games press and Steam used to allow for virality in short bursts around launch, on YouTube “these things take time to cook and build… YouTube videos take time to make.”March 9 was the game’s best day for sales by a significant distance, more than a week after it was first released. Rohrer’s last game to launch on Steam, The Castle Doctrine, made $70,000 in 11 months, and One Hour One Life has already eclipsed that total – without the necessity of paying a 30 per cent cut to Valve.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games I realized today that in just over a week, One Hour One Life has brought in nearly as much as what The Castle Doctrine brought in over 44 weeks. And The Castle Doctrine’s graphs, both on and off Steam, always had the classic exponential fall-off after the launch spike.”Given that I’ve been working on this game for three years already and have at least two more years of work to go, the revenue generated by this game during launch week has not come at all close to making it a financial success,” Rohrer said. “However, it does look like it might be operating in a new paradigm of public interest in games, which is a slow build up to steady growth over the long haul.”There is a lot more detail in Jason Rohrer’s original blog post, which is well worth your time.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 4 hours agoUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 8 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

Cloud gaming service Shadow raises $33m

first_imgCloud gaming service Shadow raises $33mStart-up has now raised $100 million to dateJames BatchelorEditor-in-ChiefWednesday 30th October 2019Share this article Recommend Tweet ShareFrench cloud computing specialist Shadow has raised an additional $33 million towards growing its business.The company offers a cloud gaming serves that allows users to play high-end games through any PC, regardless of how powerful it is. Users can also access their titles via smartphones and tablets.The fundraising was led by core shareholder Nick Suppipat, as well as a range of new shareholders including Serena Capital, one of France’s leading investment funds.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games The company received investments from the Charter Communications and Western Digital earlier this year.Since it was founded in 2015, Shadow has raised $100 million.Alongside the announcement, Shadow unveiled new subscription options for its service, including top tiers that grant players access to a cloud computer powered by GeForce RTX 2080 and TITAN graphics cards.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesAdopt Me developers unveil new studio, Uplift GamesTeam behind hit Roblox game has grown to over 40 employeesBy Danielle Partis 9 hours agoDeveloper wins against Grand Theft Auto DMCA takedownTake-Two loses claim to reversed-engineered source made by fansBy Danielle Partis 13 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

PlayStation Now hits 1 million subscribers

first_imgPlayStation Now hits 1 million subscribersFive years after debut, Sony’s on-demand game streaming service hit the milestone this monthBrendan SinclairManaging EditorWednesday 30th October 2019Share this article Recommend Tweet ShareCompanies in this articleSonyThe PlayStation Now subscriber base grew to more than 1 million people this month.Sony announced the news in prepared comments alongside its quarterly earnings report today, saying it “renewed” the service this month with a price cut and the addition of “marquee games” like God of War and Grand Theft Auto V that will be offered for three-month stints. Sony said the renewal had helped drive a consistent number of new sign-ups.”This is a great step toward the target we mentioned at the [Investor Relations] Day of growing subscribers by an average of more than 50% per year,” the company said. “Through this renewal, we are aiming to assess the potential of cloud gaming services.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games PlayStation Now launched in 2014, but the service has regularly reshuffled its offering to consumers. Originally a way for PS4 owners to rent PS3 titles à la carte, it soon expanded to a variety of other Sony platforms and began offering a subscription option in 2015 with a $20 monthly fee. In 2016, Sony rolled out PlayStation Now for PCs. In 2017, the service added PS4 games to its catalog and discontinued PlayStation Now support for the PS3, Vita, and a variety of other Blu-ray players and TVs that had it built-in. Last year, it introduced PS2 games and the option to download some titles for play offline.Sony added that PlayStation Now’s impact on its results this fiscal year “is expected to be minimal.”Elsewhere in the company’s financial figures, it reported having 36.9 million PlayStation Plus subscribers at the end of its second quarter.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesReturnal | Critical ConsensusCritics praise Housemarque’s roguelike shooter for fast-paced combat and unforgiving, gorgeous world, but say it misses the mark on some key aspectsBy Marie Dealessandri 9 days agoSony testing PlayStation Plus film and TV offeringPlayStation Plus Video Pass will be available for a limited time in PolandBy Marie Dealessandri 19 days agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

Covid-19: A life changing event for the world

first_imgGenerally, a life-changing event is the one which makes a significant change or completely changes one’s life like Education completion, first job, marriage, first kid or sometimes any personal loss/gain too. Today this Pandemic looks like a life-changing event to the world.When we heard the first time or read about it, nobody thought that world would be witnessing this disaster and still can’t imaging post-COVIDtimes.Many people lost their loved ones and those spaces can never be filled again especially when its parents and grandparents. The most painful thing when people are losing their loved ones and they can’t be with them… heart-wrenching…Unbearable Loss!! Many lost their jobs which significantly changed their living and family’s life too. We have seen people walking on the roads without food/money, just in hope of reaching home. Some of them lost their life too while dreaming for safe passage to their own soil. With all this chaos we witnessed some brave and kind persons helping helpless people who are national and real heroes now.Frontline workers or Warriors have been proved to be key and lifesavers of millions of people while the vaccine is yet to come. All Scientists and researchers are dedicating day and night to save precious life from this invisible monster. This virus has been proved to be deadly for some businesses and boon for others. Small and medium scale business is suffering and on other hand, it’s been a blessing for companies like Zoom, Instacart and other eCommerce. This crucial time has shown the real picture of the healthcare system and given the opportunity to develop it at the same time as India and other nations have done it. One of the most affected things is “Education System” and students. One never imagined that school can be attended virtually especially for kids at a young age. Where parents always wanted to reduce kids screening time in this Hitech era, now they are forced to make kids sit in front of devices. Though these kids are blessed at least they are attending schools, seeing each other virtually but many parts of the world don’t have resources to manage it so millions of kids are forced to stop education in this covid times. Some reports even suggest a significant increase in child labour and child marriage in this pandemic times. Some people are suffering from depression and domestic violence. People are spending times with family as they are working from home which generally does not happen as one has to stay far from home and family for jobs or economical growth .World politics seems completely changed and looks like multipolar in terms of  Business, trading, ideology, defence etc. Hope to see positive impacts once this gloomy time is over. Change is the only constant thing in the universe. Stay safe. Stay calm. This is Jeevan.last_img read more

Dutch World Champions Win First Round of Furusiyya 2014 Final

first_img Email* We’ll send you our regular newsletter and include you in our monthly giveaways. PLUS, you’ll receive our exclusive Rider Fitness digital edition with 15 exercises for more effective riding. The newly-crowned world champions from Holland stamped their authority all over the first round of the 2014 Furusiyya FEI Nations Cup™ Jumping Final in Barcelona, Spain today when coming out on top with a zero score. In a competition during which the formbook was otherwise completely turned on its head, it was Sweden that lined up second while Belgium, Canada and Germany finished joint-third.Only eight nations could qualify for next Saturday night’s final competition, and there was a gasp of near-disbelief when the defending Furusiyya champions from France, who claimed team silver behind The Netherlands at the Alltech FEI World Equestrian Games™ 2014 in Normandy last month, failed to make the cut into the closing stages along with the WEG bronze medallists from the USA.Instead it is Italy, Brazil and Great Britain who will complete Saturday night’s line-up which is set to bring the 2014 Furusiyya series to a spectacular conclusion.Very technicalCourse designer, Spain’s Santiago Varela, set them a big bold track, and as Dutchman Jeroen Dubbeldam said afterwards the last line of fences was “very technical”. Clears from the first two riders into the ring – Italy’s Luca Moneta with Neptune Brecourt and Sweden’s Peder Fredricson with H&M Simon – suggested the test was not over-strong. But that was very deceptive, because many of the world’s biggest stars couldn’t match those performances.The opening vertical and following oxer were followed by a right-hand turn to a double – vertical to oxer – at fence three and a big water-tray oxer at fence four. There was then a left-rein turn-back to a big vertical at five which regularly hit the floor, and then a six-stride distance to the following oxer before bending right to the open water which was quickly followed by another sharp vertical at fence eight.The degree of difficulty now increased even more with every fence, the tall red vertical at nine followed on four strides by a narrow oxer at 10 before turning left-handed down the final line. This was testing every inch of the way. Varela set the last three obstacles on an unusually-shaped snaking line, so having negotiated the tricky triple combination that began with a triple bar, riders had to quickly adjust left towards the penultimate oxer and then immediately pull right-handed again for the final vertical. What was required were horses that were not on the forehand and who were still listening to every instruction coming from on top.“You needed a balanced horse at the end of the course, that was the important thing” Varela explained.Impossible to predictAnd it was impossible to predict the top-eight qualified teams until the very end. Drawn fourth to go, the Americans got off to an unsteady start when McLain Ward’s Rothchild hit the middle element of the triple combination and the penultimate oxer at 12 for eight faults. And when Kent Farrington and Voyeur returned with 12 on the board then the four-fault results from both Lauren Hough (Ohlala) and WEG individual bronze medallist Beezie Madden (Cortes C) left them on a final tally of eight which proved too expensive.But if American supporters were disappointed then the French were in shock, because Simon Delestre’s 12 faults with the hard-pulling Qlassic Bois Margot were followed by five from Penelope Leprevost with Nayana and 11 from Jerome Hurel whose stallion, Quartz Rouge, got into such a muddle after lowering the penultimate oxer that he ground to a halt at the last. The big chestnut’s round had begun with sensational jumping, but, like so many others, things unravelled at the end of the course.So when Kevin Staut’s Estoy Aqui de Muze hit the last two fences, the game was up for the French who finished third-last of the 14 competing nations.Well in contentionWhile things were going badly for some of the favourites however, clears from pathfinder Peder Fredricson (H&M Simon) and anchorman Henrik von Eckermann (Cantinero) kept the Swedes well in contention as they only had to add a single error from Malin Baryard-Johnsson and H&M Tornesch and that proved plenty good enough for runner-up spot.A foot-perfect run from Olivier Philippaerts (Cabrio van de Heffinck) got the Belgians off to a great start, and despite a blip when Dirk Demeersman collected a massive 20 faults, they pulled it right back to just single errors from Niels Bruynseels and the lovely stallion Pommeau de Heup and their anchor partnership of Pieter Devos with Dylano for a final total of eight.This was matched by the Canadians who could drop the eight collected by Eric Lamaze (Zigali) because Yann Candele’s opening clear with Showgirl was followed by four-fault runs from both Tiffany Foster (Tripple X) and Ben Asselin (Makavoy).Meanwhile Christian Ahlmann and Codex One opened the German account with one down, and when that was followed by an uncharacteristic double-error from Marcus Ehning and Plot Blue the team began to look a little vulnerable. But reigning Longines FEI World World Cup™ Jumping champions Daniel Deusser and Cornet D’Amour produced arguably the best round of the day to put his side right back on track, and when Ludger Beerbaum and Chiara left just the middle element of the triple combination on the floor, then Germany also shared that eight-fault scoreline.Nine clear roundsThere were only nine clear rounds throughout the whole competition, and the Dutch secured top spot by recording three of these. Dubbeldam’s team and individual world title winning partner, the 10-year-old Zenith SFN, got their effort off to a shaky start when hitting the oxer at fence six and then putting a foot in the water. But that was only a minor detail when Maikel van der Vleuten (VDL Groep Verdi), Jur Vrieling (VDL Bubalu) and Gerco Schroder (Glock’s London) all kept a clean sheet. In the end they were untouchable.Possibly one of the biggest surprise results of the day was the joint-sixth place finish for Italy which was underpinned by a brilliant clear from the first pair into the ring today, Luca Moneta and Neptune Brecourt. The Brazilians always looked rock solid, also finishing on 12 faults when all four riders made only a single mistake on course.The British meanwhile made the cut by a margin of just two faults over the Americans when completing with 14 on the board.Good feelingTalking about his ride today, winning team-member and reigning world champion Jeroen Dubbeldam said “I was pleased with the way my horse jumped, he gave me a good feeling. The first fault was a “line” fault, and the fault at the water was a bit unusual because he’s normally good at that. I might have sat too quiet there and trusted him a little too much, but he gave me a good feeling anyway, and maybe I just wanted to see with my result today how sharp the other boys were going to be – it worked out ok in the end!” he joked.Dutch Chef d’Equipe, Rob Ehrens, was asked how he managed to come out, just a month after the world championships, with such a fresh side. “I think it’s a matter of having four riders at this table who are extremely good and who take good care of the welfare of their horses. They have left out shows in which they might have liked to compete for their own benefit and for the benefit of their team and their country. They work with each other, they help each other and, if I can, I want to keep this team together for the next two years” he said, clearly now targeting Olympic glory in 2016.And asked what is the recipe for the sporting success of a small country like Holland, Jeroen Dubbeldam replied, “we have a fantastic structure from Juniors all the way up to Seniors, in all sports. They work hard with talented young people” he said. And he pointed out that attitude also counts for a lot. “The mentality in Holland is about not standing on top of the table when we win and not standing under the table when we lose!” he said. Keeping a level head does indeed seem to be a strong Dutch trait.First showTalking about what their horses have been doing since their glorious performances in Normandy, Dubbeldam explained that this was his horse’s first show since then. “It was tough there, so Zenith had some soft time after we came home. Then I started working him a little again and the week before Barcelona we spent getting him fit and ready for the Furusiyya Final – but this is the first time we have been back in the ring since Caen” he explained.Maikel van der Vleuten gave Verdi an easy few weeks too. “He was off for a week, then I started working him lightly, going in the woods and letting him get his mind settled and happy before making a plan about coming here to Barcelona. The only time we’ve competed (since the WEG) was in the warm-up yesterday” he pointed out.Gerco Schroder took Glock’s London went to Vienna, and Jur Vrieling explained that VDL Bubalu went to one show but only jumped in two classes. “He had some time off before the championships (in Normandy)” Vrieling explained, and his stallion certainly looked strong and full of running today.The Dutch will now certainly be the ones to beat in Saturday night’s gala final, but with all teams starting out again on level pegging the result is still far from decided yet. And after today’s competition during which so many of the main contenders fell by the wayside it seems just about anything could happen before one team holds that coveted Furusiyya trophy aloft.Results1. Netherlands 0 faults: Zenith SFN (Jeroen Dubbeldam) 8, VDL Groep Verdi (Maikel van der Vleuten) 0, VDL Bubalu (Jur Vrieling) 0, Glock’s London (Gerco Schroder) 0.2. Sweden 4 faults: H&M Simon (Peder Fredricson) 0, Cafino (Alexander Zettermann) 8, H&M Tornesch (Malin Baryard-Johnsson) 4, Cantinero (Henrik von Eckermann) 0.3. Belgium 8 faults: Cabrio van de Heffinck (Olivier Philippaerts) 0, STB Fleuri van de Koekelberg (Dirk Demeersman) 20, Pommeau du Heup (Niels Bruynseels) 4, Dylano (Pieter Devos) 4.3. Canada 8 faults: Showgirl (Yann Candele) 0, Tripple X (Tiffany Foster) 4, Makkkavoy (Ben Asselin) 4, Zigali PS (Eric Lamaze) 8.3. Germany 8 faults: Codex one (Christian Ahlmann) 4, Plot Blue (Marcus Ehning) 8, Cornet D’Amour (Daniel Deusser) 0, Chiara (Ludger Beerbaum) 4.6. Italy 12 faults: Neptune Brecourt (Luca Moneta) 0, Casallo Z (Piergiorgio Bucci) 4, Elky van het Indihof (Lorenzo de Luca) 8, Bonzai van de Warande (Juan Carlos Garcia) 9.6. Brazil 12 faults: AD Rahmannshofs Bogeno (Doda de Miranda) 4, Quabri de L’Isle (Pedro Veniss) 4, AD Clouwni (Marlon Zanotelli) 4, Status (Rodrigo Pessoa) 4.8. Great Britain 14 faults: Fandango (William Whitaker) 12, Utamaro D’Ecaussines (Joe Clee) 4, Wonder Why (Spencer Roe) 4, Cassionato (Michael Whitaker) 6.Full result here Tags: 2014 Furusiyya FEI Nations Cup™ Jumping Final, Horse Sport Enews SIGN UP More from Horse Sport:Christilot Boylen Retires From Team SportAfter an exemplary career as one of Canada’s top Dressage riders, seven-time Olympian Christilot Boylen has announced her retirement from team competition.2020 Royal Agricultural Winter Fair CancelledFor only the second time in its history, The Royal Agricultural Winter Fair has been cancelled but plans are being made for some virtual competitions.Royal Agricultural Winter Fair Statement on 2020 EventAs the Province of Ontario starts to reopen, The Royal’s Board and staff will adhere to all recommendations put forward by government and health officials.Government Financial Assistance for Ontario FarmersOntario Equestrian has recently released this update of several financial assistance packages available, including those for farm business. 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Volunteer EMT Shot and Killed in Cape Vincent

first_imgClick here to read full story. Click here to check out the discussion on JEMS Connect. CAPE VINCENT, N.Y. — The man accused of killing a volunteer EMT in Cape Vincent has been charged with second-degree murder. Christopher Burke is accused of shooting and killing Mark Davis after Davis and two other paramedics came to his home on Esseltyne Street shortly before midnight Friday night to try and provide medical assistance.last_img

Pasek & Paul’s James and the Giant Peach to Premiere at Seattle Children’s Theatre, Starring Kendra Kassebaum

first_imgA reworked musical version of Roald Dahl’s James and the Giant Peach will receive its premiere at the Seattle Children’s Theatre November 21 through January 5. Directed by SCT artistic director Linda Hartzell, the stage adaptation features a book by Timothy Allen McDonald and music by Tony nominees Benj Pasek and Justin Paul. The Seattle cast will include Mike Spee (Seattle’s Spring Awakening) as James, Kendra Kassebaum (Broadway’s Leap of Faith and Wicked) as Ladybug, Rich Gray as Centipede, Heath Saunders (Seattle’s Hairspray) as Earthworm, Greg McCormick Allen as Grasshopper, Diana Huey as Spider, Julie Briskman as Sponge and Jayne Muirhead as Spiker, with Vickielee Wohlbach, Ian Lindsay and Auston James rounding out the cast. View Comments Star Files The Seattle production will feature choreography by Marianne Roberts, set design by Carey Wong, lighting design by Michelle Habeck, costume design by Cathy Hunt, sound design by Chris R. Walker, fight choreography by Geoff Alm and puppet design by Annett Mateo. Chris Distefano will serve as musical director and Lara Paxton will work as the ariel coach.center_img James and the Giant Peach received its world premiere in 2010 at Goodspeed, but the show has since undergone major changes, which will be incorporated into the Seattle production. When James is sent by his conniving aunts to chop down their old fruit tree, he discovers a magic potion, which results in a tremendous peach – and launches a journey of enormous proportions. Suddenly James finds himself in the center of the gigantic peach among human-sized insects with equally oversized personalities, but after it falls from the tree and rolls into the ocean, the group faces hunger, sharks and plenty of disagreements. Thanks to James’ quick wit and creative thinking, the residents learn to live and work together as a family. The dangerous voyage is a success, but the adventure takes a whole new twist once they land on the Empire State Building. Kendra Kassebaumlast_img read more

Energy groups collaborate on utility-scale electric storage project in Hinesburg

first_imgVermont Electric Cooperative, Inc,Vermont Business Magazine Vermont Electric Cooperative (VEC), Viridity Energy Solutions, Inc, Northern Power Systems, Inc, and WEG Electric Corp, today announced a new and unique collaboration to implement a utility scale Battery Energy Storage System (BESS) for VEC in Hinesburg.  The lithium battery system, with an installed power of 1.9MW and energy storage capacity up to 5.3MWh, will increase flexibility for VEC, allowing it to draw power from the battery during peak demand times, to reduce transmission costs. Because the battery storage system will be able to supply electricity when the grid is experiencing high demand, or “peaking,” it can help contain costs for VEC.  In addition, when the battery system is not being used for peak demand charge reduction for VEC it will be used to provide grid stability to reduce potential power outages.The Viridity-VEC project will not only use innovative technology and systems, it also will employ an innovative partnership structure. Viridity will own and operate the storage system under the terms of an Energy Storage Service Agreement (ESSA) with VEC, utilizing Viridity’s Battery Storage as a Service (BSaaS) product and services solution.  Northern Power, headquartered in Barre,VT, together with WEG, will be responsible for project and technical design, permitting, construction, battery supply and installation and on-going management.“We determined that the ESSA approach will bring the benefits of a battery energy storage system to the Co-op without requiring any significant upfront capital costs by VEC,” said Vickie Brown, VEC’s Interim Chief Executive Officer. “The Co-op has ensured a fair price for the development and operation of this storage project with reliable partners, and it will help VEC meet our goal of developing cost effective storage solutions,” she said. Brown thanked the project partners for their technical expertise and their commitment to collaboration, all which will contribute to ensuring a successful project.Viridity Energy, based in Philadelphia, will own and operate the project. “Viridity is thrilled to support VEC in bringing a cost-effective storage system to VEC members to reduce VEC member costs,” said Raj Chudgar, Viridity President. “This project is a great example of what we can do when we work together across multiple organizations to achieve positive outcomes. We are pleased to be able to work with the Co-op and our partners, Northern and WEG, to implement this project by summer 2019.”Ciel Caldwell, President of Northern Power, said, “We developed our capability to provide full turnkey megawatt energy storage systems that can incorporate different qualified battery suppliers while leveraging robust controls designed into our proprietary power converter.  With proven systems, project management, monitoring and servicing capabilities, Northern Power is uniquely suited to deliver turnkey energy storage projects to customers like VEC and Viridity. We’re excited to expand on our long history as a technology partner with WEG for wind turbines to now also include collaboration on energy storage opportunities.”According João Paulo Gualberto da Silva, WEG’s Director of New Solar and Eolic Energies “This is the first major commercial scale lithium-ion battery power project that WEG will provide. Being able to debut in the US market with a partner with Viridity’s experience is very important for the expansion of our business in the growing storage markets of energy by batteries.”WEG acquired Northern Power’s utility-scale wind turbine business in 2016.The project is proposed to be located adjacent to VEC’s Hinesburg substation at 1121 Pond Brook Road. In addition to supplying energy at peak consumption times, the system will help control the voltage and frequency of the region’s power grid balancing the electricity between supply and consumption. The project has filed a 45-day public notice with the Vermont’s Public Utility Commission and is hoping to commission the project in the spring of 2019.About Vermont Electric Cooperative: www.vermontelectric.coop(link is external)Vermont Electric Cooperative, established in 1938, is a non-profit, member-owned electric distribution utility that provides safe, affordable, and reliable energy services to approximately 32,000 members in 75 towns. Nationally recognized for innovative and advanced use of technology, Vermont Electric Cooperative (VEC) is the largest locally owned electric distribution utility in Vermont.About Viridity Energy: https://viridityenergy.com/(link is external)Viridity, a subsidiary of Ormat Technologies, based in Philadelphia, has nearly a decade of experience and leadership in responding to power demand, management and storage. Using proprietary software and solutions, the company primarily serves retail energy suppliers, utilities and large commercial customers.About Northern Power Systems: http://www.northernpower.com/(link is external)Northern Power designs and manufactures distributed power generation and energy storage solutions with its advanced wind turbines, inverters, controls, and integration services. With approximately 23 million run-time hours across its global fleet, Northern Power products provide customers with clean, cost-effective, reliable renewable energy. Northern Power also develops turnkey energy storage projects for grid connected and seamless islanding applications. Northern Power has been a technology innovator for over 40 years and serves clients around the globe from its US headquarters and European offices.About WEG http://www.weg.net/institutional/US/en/(link is external)Founded in 1961 in Brazil, WEG operates mainly in the sector of capital goods and is one of the largest world manufacturers of electric-electronic equipment, having five main businesses: Motors, Energy, Transmission and Distribution, Automation and Coatings. WEG has manufacturing units in 12 countries and is present in more than 100 countries, servicing all industrial segments, including oil and gas, mining, infrastructure, steel, pulp and paper, renewable energy, among many others. With over 30 thousand employees, WEG’s Net Revenues reached R$ 9,5 billion in 2017.Source: VEC August 2, 2018 read more

CFPB’s biz lending data collection should exceed HMDA: Report

first_imgby. Nicholas BallasyThe CFPB should collect even more data on business lending to women and minorities than it is currently collecting on mortgages to comply with the Home Mortgage Disclosure Act.That was the overall recommendation made in a National Community Reinvestment Coalition report Thursday that advised the CFPB on how it should implement Dodd-Frank Act mandates that require collection of the data to prevent discrimination.“In order for regulators and the public to fully understand lending patterns, a comprehensive picture of the lending marketplace is needed,” said the report, Small Business Loan Data: Recommendations to the CFPB. continue reading » ShareShareSharePrintMailGooglePinterestDiggRedditStumbleuponDeliciousBufferTumblrlast_img